Summary of the Unity Plugin's Features

From PopcornFX
Revision as of 10:33, 28 January 2021 by JBilalte (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
! IMPORTANT ! This is a PopcornFX v1 page. PopcornFX v2 Unity plugin documentation can be found here

Unity PopcornFX Plugin: Feature List

This page tries to list the PopcornFX SDK Integration possibilities and their current implementation status in Unity:

See also Known bugs.


Feature Status Notes
Particle layer
Sound layer In 2.5
Decal layer Doesn't seem possible without a full-source integration
Particle to world collisions With static baked scene mesh only
Particle to world two-way collisions
AttributeSamplers Shape v2.8
AttributeSamplers Mesh v2.8
AttributeSamplers Skinned Mesh v2.8
AttributeSamplers Curve v2.8
AttributeSamplers Image v2.8
AttributeSamplers AnimTrack/Path
Sound spectrum sampling
Sound wave sampling In 2.5
Codec mesh (mesh sampling)
Codec AnimTrack/Path
Codec image (image sampling)
Scene velocity field sampling
Effects layering and filtering by camera


Feature Status Notes
Renderer Billboard
Renderer Ribbon
Renderer Mesh can't be lit by unity's lights
Renderer Sound
Renderer Light
Texture atlas
Alpha-remap Not implemented for OpenGLES (Android/iOS)
Soft particles
Soft Animation Blend
Lit particles v2.7 with custom shaders
Particle shadows
Custom particle materials v2.7
Render with geometry shaders WIP