Difference between revisions of "PKFxSettings V3"
Line 5: | Line 5: | ||
[[File:UnityPopcornFXSettings_V3.png]] | [[File:UnityPopcornFXSettings_V3.png]] | ||
+ | |||
+ | Asset used to choose the settings for the PopcornFX plugin. | ||
+ | It's located by default at Assets/PopcornFX/Resources/PKFxSettings but can be in any Resources folder.<br> | ||
+ | You can also access it with the menu item [[Menus_V3#Edit_.3E_Project_Settings_.3E_PopcornFX || Edit > Project Settings > PopcornFX]] | ||
=Enable soft particles= | =Enable soft particles= |
Revision as of 13:47, 5 July 2018
Asset used to choose the settings for the PopcornFX plugin.
It's located by default at Assets/PopcornFX/Resources/PKFxSettings but can be in any Resources folder.
You can also access it with the menu item | Edit > Project Settings > PopcornFX
Enable soft particles
Enable/Disable soft particles and allow to use post effects on the PKFxRenderingPlugin_component
Enable File log
Enables/Disables PopcornFX log in a popcorn.htm file at the project's root.
Enable unsafe code
Enables/Disables unsafe code needed for PopcornFX events and raycast collisions.
It will activate the "Allow unsafe code" checkbox and add the define PK_UNSAFE_CODE_ENABLED to the "Scripting Define Symbols" in the Player's Project Settings.
Enable raycast for collisions
Enables/Disables raycast for the collisions instead of the static mesh set with SceneMeshPkmmPath.
Impact performance.
Split the draw calls of the particles that require disabling back-face culling
Enable/Disables the split of the draw calls to disable back-face culling.
Run PopcorFX on a single thread to avoid visual studio hangs
Enables/Disables singlet hread to avoid visual studio hangs while debugging.
Asset used to create the materials for the particles
See PKFxMaterialFactory.