PKFxRenderingPlugin component V3
This is the rendering component. Attach it to an active game object for the particles in your scene to be updated.
The "Build" version number corresponds to the version of the PopcornFx runtime and subsequently of the compatible PopcornFx editor. Only the first 2 numbers, respectively major and minor version numbers are relevant, the following (respectively patch and commit number) can be safely ignored as far as effects compatibility is concerned.
Enables distortions in effects that support it.
Enables the blur post effect.
Adjusts the amplitude of the blur.
See "How To Setup Particle Collisions".
Loads a static scene mesh to compute particles' collisions.
Path relative to the PackFx root to the scene mesh (see PKFxSceneMeshBuilder).