PK-Editor v2.12
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Released Mar 31st 2022.
make sure you upgrade your runtime / plugins as well before switching to this version.
! IMPORTANT ! After upgrading a project to 2.12.0, make sure you clear your shader-cache by doing 'Edit > Clear shader cache' ! |
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Note: UE4 & UE5 plugin archives are provided as 7z archives for better compression. They can be extracted using 7zip.
Contents
Release highlights
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PK-Editor RenderTarget sampling | GPU sim: Depth collisions | in-viewport edition of 3D curves | Marketplace package contents view |
PopcornFX 2.12 release highlights livestream |
Starting at v2.12.0, the full sources of the UnrealEngine, Unity, and O3DE plugins are freely available on github:
- UnrealEngine: Unreal Engine plugin codebase, Content Examples
- Unity: Unity plugin codebase, Content Examples
- O3DE: O3DE plugin codebase, Content Examples
Source code is available for everyone, can be freely used, modified and shared under the Community License terms.
Download
Changelog 2.12.4
Builds (May 19th 2022)
- Editor
- Plugins
- UnrealEngine Win/Linux/Mac: UnrealEngine_PopcornFXPlugin_2.12.4_Win64_Linux64_Mac64.7z
- UnrealEngine iOS/Android: UnrealEngine_PopcornFXPlugin_2.12.4_iOS_Android.7z
- Unity Win/Linux/Mac/iOS/Android: Unity_PopcornFXPlugin_v2.12.4_Win_Linux_MacOS_Android_iOS.zip
- Unity Win/Linux/Mac: Unity_PopcornFXPlugin_v2.12.4_Win_Linux_MacOS.zip
- Unity URP: UnityURP_PopcornFXPlugin_v2.12.4.zip
- Unity HDRP: UnityHDRP_PopcornFXPlugin_v2.12.4.zip
- AfterEffects Win: AfterEffects_PopcornFX_v2.12.4_x64.zip
- O3DE Gem Win/Linux/Mac: O3DE_PopcornFXGem_v2.12.4_Win64_Linux64_Mac64.zip
- Fixed #10430: Some layergraph templates fail to compile properly
- Fixed #10361: Scrubbing the cubemap backdrop blur slider is not smooth on some GPUs/drivers
- Fixed #10419: GPU sim PS5: incorrect bounds
- Fixed #10420: GPU sim PS5: crash when using external vector field sampler (.fga) having non-uniform grid size
- Fixed #10423: GPU sim PS5: assert when several texture samplers are using the same texture
- Fixed #10422: GPU sim PS5: assert when layer has empty spawn or evolve
- Fixed #10421: AE: Layer deletion is not catch by the plugin, leaving outdated informations on rendering panel
- Fixed #10307: AE: potential crash when reimporting an effect because of wrong effect lifetime management
- Fixed #10306: AE: Potential crash when reimporting an effect because of the simulation still running
- Fixed #10105: AE: Setting a renderer override collapses the renderer treeview
Changelog 2.12.3
Builds (May 12th 2022)
- Editor
- Plugins
- UnrealEngine Win/Linux/Mac: UnrealEngine_PopcornFXPlugin_2.12.3_Win64_Linux64_Mac64.7z
- UnrealEngine iOS/Android: UnrealEngine_PopcornFXPlugin_2.12.3_iOS_Android.7z
- Unity Win/Linux/Mac/iOS/Android: Unity_PopcornFXPlugin_v2.12.3_Win_Linux_MacOS_Android_iOS.zip
- Unity Win/Linux/Mac: Unity_PopcornFXPlugin_v2.12.3_Win_Linux_MacOS.zip
- Unity URP: UnityURP_PopcornFXPlugin_v2.12.3.zip
- Unity HDRP: UnityHDRP_PopcornFXPlugin_v2.12.3.zip
- AfterEffects Win: AfterEffects_PopcornFX_v2.12.3_x64.zip
- O3DE Gem Win/Linux/Mac: O3DE_PopcornFXGem_v2.12.3_Win64_Linux64_Mac64.zip
- Fixed #10333: Crash when setting negative values in atlas div count
- Fixed #10331: Nodegraph: Crash when cutting link while the node has dangling pin (typically in spatial layer nodes)
- Fixed #10329: Crash when two editors are opened with the same animtrack backdrop
- Fixed #10327: UnrealEngine: Flickering particles when looking at certain angles and shadow casting is enabled on PopcornFXSceneActor
- Fixed #10360: Unity: Distortion billboard cause rendering issues
- Fixed #10328: Unity: custom material not working on URP (probably not only on URP)
- Fixed #10225: Unity: Expose all shader properties in PKFxRendererBinding UI
- Fixed #10302: AE: Lost of precision when rendering over some video / layer in 8bpc
- Fixed #10301: AE: UI to change graphics API is broken
- Fixed #10299: AE: When reimporting a new effect, the current frame is not re-rendered
- Fixed #10267: AE: Render discrepency between camera options "Default composition" and "PopcornFX Internal" when no after effects camera is present in composition
- Fixed #10251: AE: file dialog are not working on Mac
- Fixed #10058: AE: Canceling Browse Local Files pop the PopcornFX Error: Unable to load effect
- Fixed #10056: AE: Qt panel doesn't have the renderers list if it's open before creating the effect
- Fixed #10055: AE: QT Panel lock project list from opening on startup
- Fixed #10054: AE: Overriding a renderer don't refresh the render
- Fixed #9167: AE: Add Sound Sampler spectrum sampling
- Fixed #8031: AE: 16bpc with DX11 is broken
Changelog 2.12.2
Builds (Apr 28th 2022)
- Editor
- Plugins
- UnrealEngine Win/Linux/Mac: UnrealEngine_PopcornFXPlugin_2.12.2_Win64_Linux64_Mac64.7z
- UnrealEngine iOS/Android: UnrealEngine_PopcornFXPlugin_2.12.2_iOS_Android.7z
- Unity Win/Linux/Mac/iOS/Android: Unity_PopcornFXPlugin_v2.12.2_Win_Linux_MacOS_Android_iOS.zip
- Unity Win/Linux/Mac: Unity_PopcornFXPlugin_v2.12.2_Win_Linux_MacOS.zip
- Unity URP: UnityURP_PopcornFXPlugin_v2.12.2.zip
- Unity HDRP: UnityHDRP_PopcornFXPlugin_v2.12.2.zip
- AfterEffects Win: AfterEffects_PopcornFX_v2.12.2_x64.zip
- O3DE Gem Win/Linux/Mac: O3DE_PopcornFXGem_v2.12.2_Win64_Linux64_Mac64.zip
- Fixed #10253: GPU sim: Vectorfield sampler will crash when loading effect when given vectorfields whose dimensions are not multiples of 2 (for F16 format), or 4 (for U8SN formats)
- Fixed #10161: GPU debugger D3D12: crash when selecting particles using Depth based collisions
- Fixed #10160: GPU debugger D3D12: random crash when fast re-selecting particles
- Fixed #8430: Vault: When filesystem scanning takes a long time, vault initially says it's empty.
- Fixed #10216: UE5: AnimTrack attribute samplers are disabled
- Fixed #10241: Unity: Enable Read/Write at mesh import
- Fixed #10227: Unity: Mesh renderers do not work properly when "Use Mesh instancing" is enabled in URP/HDRP
- Fixed #10224: Unity: incorrect behavior of opaque ribbon correct deformation render feature
- Fixed #10221: Unity: Add Diffuse ramp to opaque billboarding shader
- Fixed #10220: Unity: incorrect behavior of FlipUV render feature
- Fixed #10219: Unity: Add rendering feature for mesh renderers
- Fixed #10218: Unity: Emissive support for Billboard, Triangle and ribbon renderer
- Fixed #10247: AE: some frames are invalid
- Fixed #4890: AE: Allow overriding effect resources used for rendering or sampling
Changelog 2.12.1
Builds (Apr 14th 2022)
- Editor
- Plugins
- UnrealEngine Win/Linux/Mac: UnrealEngine_PopcornFXPlugin_2.12.1_Win64_Linux64_Mac64.7z
- UnrealEngine iOS/Android: UnrealEngine_PopcornFXPlugin_2.12.1_iOS_Android.7z
- Unity Win/Linux/Mac/iOS/Android: Unity_PopcornFXPlugin_v2.12.1_Win_Linux_MacOS_Android_iOS.zip
- Unity Win/Linux/Mac: Unity_PopcornFXPlugin_v2.12.1_Win_Linux_MacOS.zip
- Unity URP: UnityURP_PopcornFXPlugin_v2.12.1.zip
- Unity HDRP: UnityHDRP_PopcornFXPlugin_v2.12.1.zip
- AfterEffects Win: AfterEffects_PopcornFX_v2.12.1_x64.zip
- O3DE Gem Win/Linux/Mac: O3DE_PopcornFXGem_v2.12.1_Win64_Linux64_Mac64.zip
- Fixed #10138: GPU sim D3D12: some effects do not run properly once baked
- Fixed #9704: GPU sim D3D12: Debug layer error when using a GPU simulated ribbons on D3D12
- Fixed #10081: Systematic viewport crash/freeze (device removed) when a D3D12 GPU sim layer is deleted while running
- Fixed #9844: Random crash when opening an effect editor window and selected graphics API is D3D12
- Fixed #8544: Mesh viewer: Normals & Tangents are not skinned when previewing animations
- Fixed #10145: Mesh viewer: Stopping or resetting animation when playback is paused does not update viewport to first frame of animation
- Fixed #10074: Incorrect background rendering with small camera far clipping plane or distant camera position.
- Fixed #10068: Trying to cancel a package export by closing the export window before it finishes makes the editor crash
- Fixed #9300: Creating an effect from an existing preset copies out the preset's description
- Fixed #9773: Vectorfield viewer: Thumbnails capture rectangle isn't displayed in the viewport
- Fixed #10067: GPU debugger: Tries to compile the debug shaders on all the platforms specified in the backend compiler settings, instead of just the current one
- Fixed #10154: UnrealEngine: UE5.0 support
- Fixed #10157: UnrealEngine: AnimTrack attribute samplers do not work anymore
- Fixed #10104: AE: Default camera when creating an effect has wrong values
- Fixed #10057: AE: Creating a second effect in a layer crashes
Changelog 2.12.0
Builds (Mar 31st 2022)
- Editor
- Plugins
- UnrealEngine Win/Linux/Mac: UnrealEngine_PopcornFXPlugin_2.12.0_Win64_Linux64_Mac64.7z
- UnrealEngine iOS/Android: UnrealEngine_PopcornFXPlugin_2.12.0_iOS_Android.7z
- Unity Win/Linux/Mac/iOS/Android: Unity_PopcornFXPlugin_v2.12.0_Win_Linux_MacOS_Android_iOS.zip
- Unity Win/Linux/Mac: Unity_PopcornFXPlugin_v2.12.0_Win_Linux_MacOS.zip
- Unity URP: UnityURP_PopcornFXPlugin_v2.12.0.zip
- Unity HDRP: UnityHDRP_PopcornFXPlugin_v2.12.0.zip
- AfterEffects Win: AfterEffects_PopcornFX_v2.12.0_x64.zip
- O3DE Gem Win/Linux/Mac: O3DE_PopcornFXGem_v2.12.0_Win64_Linux64_Mac64.zip
Assets & core-lib
- Fixed #9325: Templates: MeshSample template returns incorrect DiffuseColor, ignoring input pCoords
Editor
- #8956: Marketplace: allow viewing packages content
- #9297: New project dialog: Add 'Custom' option where user can configure project paths before creating the project
- #1171: Content browser: Add thumbnails for audio resources
- #9354: Sound assets: Auto-generate thumbnails to show audio waveform
- #9353: Sound assets: Display more useful file infos in thumbnail (ex: audio file duration)
- #9347: Editor thumbnails: Move auto-generated thumbnails into Editor/Cache instead of Editor/Thumbnails, which should only contain manually-captured thumbnails
- #9341: Editor thumbnails: Autogenerate texture thumbnails for large textures (ex: >= 1k)
- Fixed #9913: Editor sometimes freezes after opening project when some vault paths point to network shared folder with very large amount of files or subdirectories
- Fixed #9908: Crash when clicking on the project thumbnail in the project settings directly from the project launcher
- Fixed #9394: Project settings IgnoredPaths still displays files and folders that should be ignored
- Fixed #9888: Creating a project from a package and specifying 'From Package' as preset option still displays the paths customization dialog
- Fixed #10063: Links in project descriptions are not clickable in the project launcher
Nodal editor
- Fixed #9780: Editor: crash when converting local curve node to Attribute
- Fixed #9327: Image samplers: UVs are not properly clamped/wrapped when 'UseAtlas' is enabled
- Fixed #5668: Wrong event payloads displayed when hovering event wires
- Fixed #9388: Dangling attribute sampler nodes are left in effects files when auto-created/deleted from the Effect Interface
- Fixed #9387: Attribute sampler nodes are corrupt when auto-created from attribute nodes in the graph
- Fixed #8880: Constant nodes: display values above any type of constant node
Effect editor
- #4733: Ability to edit a curve3d directly in the editor's viewport
- #9183: GPU debugger: allow to debug selected particles only
- #9184: GPU debugger: display currently debugged particle with red wireframe
- #9304: Propertygrid: More user-friendly dropdown to pick materials, instead of having to browse a .pkma file by hand in the project
- #7543: Attributes: allow binding editor render target to texture attribute samplers
- Fixed #5827: Viewport: GPU-sim billboards billboarded in VertexShader are not displayed on the wireframes debug view
- Fixed #9705: GPU sim layers leave dangling particles following certain nodegraph actions
- Fixed #9963: Systematic viewport crash/freeze (device removed) when a D3D12 GPU sim layer is compiled
- Fixed #9962: Crash when closing effect editor after viewport crashed
- Fixed #8370: Editor HDRI map backdrop: Environment map blur is wrong, creates washed-out images.
Rendering
- #7694: Triangle renderer: Optimize CPU billboarding
- Fixed #8373: Editor HDRI map processing: Weird noise in lower-blurred mips
- Fixed #9385: Material: Using 'bendNormals' is adding both normals and tangents shader inputs even if they are not used
GPU simulation
- #9194: GPU sim: expose GBuffer sampling capabilities
- #5352: GPU sim: add support for depth-based collisions in editor
- Fixed #9982: GPU sim: layers with Depth based collisions enabled fallback to CPU sim in Editor mode
- Fixed #9708: GPU sim: layers fallback to CPU if it contains an image sampler without a valid texture
- Fixed #9706: GPU sim D3D11: Editing some sampler properties in editor has no effect
- Fixed #9386: GPU sim D3D12: crash when a layer containing attribute samplers not present in the Effect Interface is toggled on in the nodegraph
- Fixed #9344: GPU sim: texture sampling with an atlas incorrectly clamps SubUVs
- Fixed #9334: GPU sim D3D12: Layers fallback to CPU if they contain more than one attribute sampler
- Fixed #9329: GPU sim D3D12: Crash when a texture used by a texture sampler is hot reloaded
- Fixed #9326: GPU sim: Attribute sampler node default values aren't taken into account
- Fixed #9311: GPU sim D3D12: Curve attribute samplers do not work
- Fixed #9310: GPU sim D3D12: Mesh attribute samplers do not work
- Fixed #9309: GPU sim D3D12: Mesh attribute samplers do not support scaling
- Fixed #9265: GPU sim D3D12: crash when marking local sampler as attribute sampler
- Fixed #9259: GPU sim D3D12: random crash when using shape sampler
- Fixed #8403: GPU sim: Using 'effect.velocity' causes a fallback to CPU sim
Graph compiler & optimizer
- #3142: vrand(): Optimize common cases to use faster evaluation
- Fixed #9889: Optimizer: Missed optimization: converting (a - a * k) to (a * (1 - k)). Already exists for (a + a * k) -> (a * (1 + k))
Plugins & Third-Party
AfterEffects plugin
- #6985: AE: Plugin Installer
- #6534: AE: Mac support
- Fixed #9915: AE: PopcornFX Panel is flickering when opened for the first time
- Fixed #8982: AE: Inconsistent crash when closing After Effects
O3DE plugin
- #9016: O3DE: Content example project
- #9906: O3DE: Optimize first instantiation of effect when the effect is preloaded
UnrealEngine plugin
- #9012: UnrealEngine: Provide a github access
- #9015: UnrealEngine: Content examples project
- #9335: UnrealEngine: Add support for Texture Atlases when used with D3D12 GPU sim attribute samplers
- Fixed #9419: UnrealEngine: crash when re-importing effect with GPU simulated billboards
- Fixed #9324: UnrealEngine: Particle events GetEventPayload functions 'ApplyGlobalScale' is incorrectly applied
- Fixed #9323: UnrealEngine: Particle events do not work anymore
- Fixed #9332: UnrealEngine: Some effects do not show any particles once loaded in packaged builds
- Fixed #9331: UnrealEngine: Attribute samplers do not work in cooked games
Unity plugin
- #9013: Unity: Provide a github access
- #9018: Unity: Content example project
- Fixed #9886: Unity: effects import list don't take into account ignoredPath from projectSettings
- Fixed #9417: Unity: Crash with VATs and multiples cameras
- Fixed #9416: Unity: Image sampler breaks in Standalone builds
- Fixed #9400: Unity: Attribute color gets reset when using color picker.
- Fixed #9396: Unity: Curve from sampler gets reset when setting other curve values
Upgrader
- v2.12.0.12548: Corelib fixes (#9325)