Main Page

From PopcornFX
Revision as of 09:31, 11 February 2013 by JBilalte (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

PopCorn-Fx is a professional middleware solution for realtime particle systems simulation and editing, designed for the games industry.


Overview

PK-Fx is made of:

  • PK-Fx editor : A realtime WYSIWYG [1] editor, running on windows XP, vista, and seven, that can connect to an external machine/console for realtime editing/tweaking of particle effects in a running game or level editor.
  • PK-Fx runtime : The runtime libraries, that perform the heavy lifting and take care of all the particle simulation and management. available on PC x86/x86-64, Xbox360, and Playstation3. (see Projects and solutions for the full list of supported platforms)
  • PK-Fx samples : A collection of C++ sample applications that show how to integrate and leverage the power of the runtime. There are samples for all the supported runtime platforms.

Announcements


For Content creators

Getting started : Particle system overview

Getting started : PK-Fx editor overview

Particle tutorials

Node reference

Scripting reference

Known issues

For Developers

Getting started : Particle system

Slide Runtime.jpg