Last update: v1.10.0 - Main page : Particle renderers
This renderer treats the particles as point-lights within the world.
Note that the PopcornFX integration you're using might not implement the particle light renderer.
You can check the implementation status in our public integrations here:
Depending on the HHFx integration you are using, there might be different performance requirements. However, a few general rules should apply everywhere:
- If you create a large number of light particles, it is likely it will badly hurt performance through excessive overdraw, especially on consoles.
- If you need light particles with a large influence radius, you should keep their number low.