Last update: v1.9.0 - Main page : Particle evolvers
The LimitDistance evolver is a more general version of the containment evolver. It allows to keep particles inside a confined area defined by a shape.
The spawner evolver automatically creates, if they don't exist, the following particle fields:
|Name||Type||Footprint||TransformMode||self access to field|
When bound to a mesh shape, only works for static meshes.