CParticleEvolver FlipBook

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Flipbook evolver Last update: v1.10.0 - Main page : Particle evolvers Particle evolvers

The flipbook evolver allows to easily handle animated sprite-sheets. Usually used in addition to the Billboard renderer Billboard renderer or Mesh renderer Mesh renderer.

Flipbook evolver Node properties

Field name Default value Description
Flipbook evolver General
AnimationCursor "LifeRatio" Name of the particle field the evolver should use as the animation cursor to flip the frames. Expected to be in the [0,1] range
OutputFrameID "TextureID" Name of the particle field where the evolver should write the computed texture ID in the texture atlas (or Mesh ID if used for a mesh renderer).
FirstFrameID 0 Index of the first frame.
LastFrameID 1 Index of the last frame (included).
LoopCount 1 Number of times the animation should loop when 'AnimationCursor' goes from 0 to 1
RandomizeFirstFrame false Check to enable a random first frame.
Flipbook evolver properties

Flipbook evolver Auto-fields

The flipbook evolver does not automatically create any particle field.