Rendering Pipeline (Unity Plugin)

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! IMPORTANT ! This is a PopcornFX v1 page. PopcornFX v2 Unity plugin documentation can be found here

V2.7 of the plugin introduced a number of optimizations in the way particles are rendered, depending on the Unity version used.
This article describes the differences of the rendering steps.


Unity 4.X or pre-2.7

This is how the rendering was done for all versions of Unity until v2.7 (excluded).


Unity 5.0 to 5.1


Unity 5.2+

This is the most optimized one, takes advantage of the CommandBuffer's native render event command.