UE4/SceneViews

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(last edit version: v1.7.0)

Scene Views

Effects can access view properties via the view namespace This allows things like LODs, view dependent effects (DOF, ..), and more.

Ue-sceneviews.gif

By default, if no view is available we register one at the world's origin.

Play In Editor / Game

For Play, Simulate or Packaged games, we create a single view for each ULocalPlayer (which references the player controller).

For VR experiences, we also issue a single view, which corresponds to the non stereoscopic view.

Editor viewports

In Editor, a single view is created per viewport (except for level editors, which will always have one view assigned to the currently focused viewport).

Ue-sceneviews-editor.gif

Feedback

If any of this doesn't work for your game scenario, and you would like that we extend this a bit more, let us know ! ue4@popcornfx.com