|! IMPORTANT ! This is a PopcornFX v1 page. PopcornFX v2 UE4 plugin documentation can be found here|
(last edit version: v0.2.0)
/!\ Sounds may only play in Play Mode.
Setup for Particle Sound Renderers
If you want to use the new audio renderer inside of UE4, every sound that are used by an audio renderer will need to be configured.
- Double click on your sound asset.
- Make sure Looping is checked
- Set the Max Concurrent Play Count at least to 10 (This might change in future versions of the plugin, stay tuned)
Setup for Sound Particle Layers
Importing an effect that has audio layers will automatically import every audio dependencies. In order to enable spatialization on these imported files, you need to make sure that the sound is Mono, and that you have specified some Attenuation settings.