See also Particle node reference
Particle layers are high-level actions that define your effect. A layer can spawn particles, play a sound, contain other layers, etc..
|CActionFactoryParticleSpawnerBase||Particle spawner, emits particles in the world|
|CActionFactoryWithChilds||Folder, contains multiple child layers, allows to group them and schedule them with a common delay / repeat count / repeat mode.|
|CActionFactorySound||Plays a sound.|
|CActionFactoryDecalSpawner 1.5.5||Experimental, Sticks a decal on the scene. Useful when combined with a particle collide trigger.|
|CParticleSpatialDescriptor v1.8.0||Experimental, Special type of storage layer. Gives access to spatial queries from particle scripts, enabling particle/particle interactions between different layers and effects.|