Edit > PopcornFX Preferences...
Enable/Disable Individual Effects' Killing
Enables/Disables PKFxFX components' KillEffect() method, which allows effects to be instantly killed along with all their remaining particles.
Enable/Disable File Logging
Enables/Disables PopcornFX log in a popcorn.htm file at the project's root.
PackFx in Persistent Data Path
Allows to load the FX pack from the project's persistent data path (useful for loading user content or DLC).
Use Orthographic Projection
Enable for 2d project to have correctly mapped depth-textures for soft and distortion particles.
Insert Native Rendering
Choose where to plug the particles' rendering (may be useful for interaction with image effects).
Assets > PopcornFX
Move Sounds From Pack to Resources
When setting up sound layers, this is required after a pack's bake to make sounds playable by Unity.
Create Missing Shader Assets
Create Pack's Index for Android Deployment
Creates an index file in the StreamingAssets directory that lists the PackFX directory's files and their hashes to properly copy them on Android devices' internal storage.
GameObject > Create PopcornFX
Creates a new GameObject with a PKFxFX component.
Creates a new Camera with a PKFxRenderingPlugin component.
Redirects to the online documentation.
Open PopcornFX Log
Opens the project's PopcornFX logfile (if previously enabled).