Mobile Devices Deployment (Unity Plugin)

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Unity-logo-g.png

Contents


iOS

  1. Make sure your baked PackFx in StreamingAssets is up-to-date.
  2. Build & Run your game.
  3. In XCode, in your project's "Build Phases" tab, under "Link Binary With Libraries" add an item and select "libc++.dylib" for your app to compile and link correctly.
    UnityPKFxiOSBuildPhases.png

Android

  1. Make sure your baked PackFx in StreamingAssets is up-to-date.
  2. In the "Asset" menu click "PopcornFX > Create Pack's Index For Android Deployment".
    This will create the necessary index and hashes to copy the pack from the application package to the device's filesystem.
    UnityCreatePKFxPacksIndex.png
  3. Build & Run your game.



/!\ Texture formats: we recommend you to save all the texures you are using in your fx in dds uncompressed 8.8.8.8 ARGB 32 bpp | unsigned